Injuries

When a player sustains an injury as part of a play, he can not participate for the rest of the game, and may miss subsequent games in Iron Man mode. 4d6 is rolled with a +3 bonus to determine the severity of the injury.

For injuries with a range of matches missed, the player has a 50% chance to recover to be fit for the last match of the range. Additionally, when a player finishes a match with more than 50% fatigue and has picked up a knock during the match, the player has a chance to miss the subsequent game with soreness, with the chance equating to the fatigue percentage over 50%. Thus a player who gets a knock and finishes on 78% fatigue would have a 28% chance to miss the next match.