Douglas Adams used to talk about the big whooshing sound that deadlines made as they went by. That is where I am at this week, wind ruffling my thinning hair, wondering where all the time has gone.
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Not many items underlined there, and nothing bolded. To be fair to myself, Friday and Saturday were taken up with FanFooty, as I was forced to update some clunky old SMF forum software for the first time in forever. Have I mentioned I hate LAMP Web forum software platforms? They all suck, every one of them. I am very glad to have that pain point in the rear vision mirror, hopefully starting another five years of neglect.
I find myself playtesting my own game a bit too much. It’s great to validate the core loop, if only for my own confidence. At some point in a play session, it is just wasting time. It’s also fun to plan and implement QoL features, but this is also the wrong time in the process. I need to focus.
The siren call of shaders still sounds loudly in my ears, as well. I managed to combine two Shadertoy techniques into one Phaser shader for the tutorial lady Nez, a task which pleased me greatly and looks fantastic… but really could have waited. I am gaining confidence very quickly on how to adapt public examples for use in Phaser, and have a lot of ambition to spread them liberally around Mr Football to add juice wherever possible. Games are supposed to be lively and active, and a UI-heavy spreadsheet simulation like this kind of game can tend to look rather static if you don’t add visual flourishes. I don’t pretend to be any sort of shader whiz myself, and I don’t think I ever will be. As ever, my skill is that of a a bower bird, scavenging stuff just lying around and repurposing it to produce something “new”.
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I did get some work done on team selection policies, one of the big two remaining tasks to complete before beta. The interface is alpha-quality at this stage and needs a lot of work, but the code is basically functional and that’s what I should be working towards at this late stage. I have left the Journeys stuff to last because it requires a lot of content creation, which I really should be doing when I am mobile on my phone using my LAMP platform to enter data into HTML tables… instead of what I have been doing, which is idly scrolling through the latest uploads on Shadertoy looking for new flavours of juice.
Perhaps I need to take a step back and spend an hour or two planning the downhill run to open beta, and committing to doing nothing else. All of this work I am doing is not wasted, it’s just my timing that is suboptimal. No one else is here to tell me this as a solo dev, I have to work it out for myself. That’s part of why I am blogging every week: it’s like a meeting with myself, and these are the minutes.
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